
#include "member_BShape.h"

using namespace BWE;

member_BShape::member_BShape(BShape* shape)
{
	boss = shape;
	visible = true;
	collible = true;
	dirty = false;
	color.set(255, 255, 255, 255);
}
member_BShape::~member_BShape()
{

}

void member_BShape::render(BRender& render)
{
	boss->render(render);
}
